![the tower of succubus lewdgamer the tower of succubus lewdgamer](https://static.lewdgamer.com/img/2020/slice-of-life-rpg-succubus-hotel-released-on-steam_b442a413.png)
![the tower of succubus lewdgamer the tower of succubus lewdgamer](https://static.lewdgamer.com/img/2016/video-hentai-report-the-tower-of-succubus_2bece9d5.png)
The Tower of Succubus, however, features quite a bit of Japanese text in its opening cutscene, ending, and various collectible items scattered through the game, including manuals that explain gameplay elements (or so I assume they could be sex manuals for all I know). Since my moonspeak is absolutely dismal, I’m unable to provide an accurate overview of the story, so allow me to provide one anyway! This wasn’t an issue in Akumajou Succubus, as that game’s complete absence of Japanese text and familiar gameplay made it easily accessible. As this is a very recent release by Libra Heart, the game is primarily in Japanese. In this installment, that story seems to have been eschewed completely in favor of a prequel to the original Succubus. When we last tuned into the Succubus saga (which consists of Succubus, Akumajou Succubus, and this game), Simone Belmonte successfully slew the titular succubus, whereupon her body was immediately possessed by the violet-haired vixen. I was told I’d get paid extra for including this edit. As if to put my melancholic spirit at ease, independent developer Libra Heart had just released the pulse-pounding continuation of the Succubus saga, The Tower of Succubus. Unfortunately, I was $2.00 shy of being able to hire a hooker. To cope with my increasing displeasure at these events, I did as any man worth his salt would and smothered myself in the voluptuous, succulent female form. The world is beset by all sorts of terrible things from the imminent, looming threat of our eventual destruction through one mean or another self-censorship becoming an increasingly common occurrence hoverboards that don’t actually hover and perhaps worst of all, 60-degree weather in winter that invites mosquitoes to terrorize my person ahead of time. That's why I released the second unfinished version before I left.At the time of this writing, the year is 2016. (I'll add that I mentioned in multiple places that I was out of town for one of those weeks. If that is in 2018, well, at least no one will pay a dime until 2018. I won't run another pledge until Chapter 2. Nobody is getting charged anything beyond the one pledge that occurred in April. As for why he is already done, well, he is a far better translator than I. Not worth the stress, and since apparently I'm a lazy POS, I won't hit them anyways. No more release dates unless the product is done. Not just a percentage, so that it actually means something. I'm creating a fairly detailed list of all the things accomplished and all that is left to do. It'd leave me with a living wage, but just barely. $500 for Home Invasion's artists, -$1000 for Sleepymaid, and a big chunk will go to taxes. I'm probably going to hit that point at around $3500/mo if possible. I'm mostly reluctant to do it because I consider Sleepymaid to be my best friend and money between friends is a bad idea - you can't be someone's boss and someone's friend at the same time. If I make enough I'll keep putting $500 a month towards Home Invasion and use Sleepymaid for other stuff like a sfw side game or prep work for the expansion of Overwhored, bonus sketches, etc. However I can't just fire the people I'm hiring now for Home Invasion, particularly because they're doing an amazing job.
#THE TOWER OF SUCCUBUS LEWDGAMER FULL#
Sleeps would be the full time artist for my stuff/roomate for $1k a month. Being my artist would provide that purpose. Random commissions are hell and honestly I feel like Sleeps is sorta drifting and lacking purpose. Sleepymaid is the one that wants to do it most.